I'd liked NFS quite a lot up to that point, but I really disliked Underground's 'tuner' theme, and the series has never been the same again. Yeah, at the time I thought that Underground ruined the NFS series. It is a shame they are making it as this social MMO-something, but hopefully it will be playable while ignoring it.
And it is made my TDU 1 devs, so the pedigree is there. It has cockpit view (yay!), and hopefully it will have beautiful world to explore. Now, one game seems like it could fulfill at least some of those wishes: But I want classic feeling NFS game with immersion and cockpit view presentation of SHIFT2/Project Cars, which are unparalleled at this.Īnyone else would like to see a game like that ? Or is it just my weird retro fetish at display here ? I really wish this style of NFS would return with the next NFS game from Ghost, but I am not holding my breath. The main problem with these games was fairly bad physics and lags, but other than that, I liked them. Interestingly enough, fairly close to my ideal was Test Drive Unlimited 1+2. beautiful exotic locations to drive, inside classic cars actual driving physics that is fun to drive new custom nonlicensed soundtrack by those same people as classic NFS games the class and style of classic NFS games, with no social bullshit I just really wish EA made a Need for Speed game that had: And Criterion/Ghost did not improve things much - I did play and even finished Hot Pursuit 2010 and Most Wanted 2012, but their presentation sucks and they are pure arcades, not even a hint of actual physics or immersion. Also, they all had split screen ! On PC!Īfter NFS 5, EA delegated the brand to new Black Box studio, which apart from few decent games (Most Wanted, for some people Underground, and underrated The Run) made mostly stinkers with none of the class, style and charm of the old games. But first five NFS games under EA label were really amazing.
These games were made by Distinctive Software - company co-founded by Don Mattrick (oh how the mighty have fallen!), which made Test Drive and Stunts before they were bought out by EA and renamed EA Canada. They had amazing, exotic locations and track designs, and classic car selection. They had custom music by incredibly talented electro + rock musician like Rom di Prisco and Saki Kaskas and many others (click on that link. These games had incredibly stylish, classy presentation ( beautiful and functional menus, live action videos about cars, top notch graphics), they had, for the time, fairly nice physics (arcadey, but not overtly so as the recent NFS games), they had IN-CAR VIEWS !!!, yes, even NFS 1 from 1995 had cockpit view and I LOVED IT. NFS 1 Special Edition, NFS2 SE, NFS 3 Hot Pursuit, NFS 4 High Stakes, Need for Speed Porsche. I absolutely loved early Need for Speed games. Shiny graphics is nice, but overblown.īut enough about Rivals, they are not the point of this thread. Just the entire design of it, from menus to handling to.everything. In 2017, the game Fortnite was released featuring his soundtrack.So I played some NFS Rivals today (on PC, so 1080p+60fps, origin version.) and I kinda dislike it.
The album is currently available as a choose-your-price (including free) download from his website. In December 2010, Di Prisco released his debut solo album, Cryptidalia. ĭuring an interview with, Di Prisco mentioned some of his influences: Leftfield, Skinny Puppy, The Prodigy, I Start Counting, PWEI, New Order, FSOL, Red Flag, Daft Punk, The Cure, Kraftwerk, Underworld, Thompson Twins, D.A.F., Howard Jones, and Nitzer Ebb. Some of his music in film and television include Saw 2, The Oprah Winfrey Show, America's Next Top Model, and The Sopranos, among many others. In addition, he also works on music for films and television programs. He also produces remixes for other artists including Christopher Lawrence, Unit:187, 3kStatic, and Count Your Curses. He has provided music for over 30 video games, including Guacamelee!, Unreal Tournament 3, SSX Tricky, Spy Hunter 2, NHL series, Need for Speed series. Romolo "Rom" Di Prisco (sometimes known as Morphadron born August 30, 1972) is a Canadian composer and producer.